Battlefields
Explore the warzones of 2028. Intel on all known locations and supported modes.

Fort Lyndon
Southern California, USA
The debut map for REDSEC, Fort Lyndon is the largest battlefield in the series' history. This sprawling Southern California environment features over 20 points of interest, from coastal marinas and suburban neighborhoods to dense urban districts and fortified military complexes. As a free-to-play, standalone experience, REDSEC pits up to 100 players against each other in a high-stakes battle for survival. Scavenge for gear, complete missions, and utilize a full suite of land, air, and sea vehicles. Be warned: the closing ring is an instantaneous kill boundary, demanding constant situational awareness. With a unique class system, second-chance respawn mechanics, and full Portal integration, Fort Lyndon offers the ultimate Battlefield sandbox.
Supported Modes:
- Battle Royale:
The main mode on Fort Lyndon. Survive, scavenge, and fight to be the last of up to 25 squads standing in a massive, shrinking combat zone with a lethal, instant-kill boundary.
- Gauntlet:
An intense, round-based elimination mode where 8 squads of 4 compete in a series of missions on sections of the REDSEC map.

Liberation Peak
Tajikistan
A mountainside terrain with rocky outcroppings and high ground, offering significant height advantage. Its expansive vistas are perfect for aerial dogfights and long-range vehicle combat.
Supported Modes:
- Conquest:
Large player count with many control points and vehicular combat. Drain the enemy team's tickets by holding objectives.
- Breakthrough:
Attackers push through sectors while defenders hold the line. An intense, focused version of all-out-warfare.

Empire State
Brooklyn, New York City, USA
An intense, infantry-only urban environment featuring tight alleys, building interiors, and accessible rooftops. Combat is fast-paced and vertical, a departure from classic large-scale vehicle warfare.
Supported Modes:
- Domination:
An 8v8 infantry-only mode where teams fight for control of three neutral objectives in a compact battlefield.
- Team Deathmatch:
A fast-paced, infantry-focused mode where two teams fight to reach a target number of kills.

New Sobek City
Outskirts of Cairo, Egypt
Set on the outskirts of Cairo, this map mixes an open desert construction yard with dense, built-up zones. The varied terrain supports both tank and attack helicopter engagements in large-scale modes.
Supported Modes:
- Conquest:
Large player count with many control points and vehicular combat. Drain the enemy team's tickets by holding objectives.
- Breakthrough:
Attackers push through sectors while defenders hold the line. An intense, focused version of all-out-warfare.

Manhattan Bridge
Brooklyn, New York City, USA
Fight in the streets beneath the iconic and highly destructible Manhattan Bridge. A medium-scale map that supports attack helicopters and infantry engagements in a visually appealing, linear environment.
Supported Modes:
- Conquest:
Large player count with many control points and vehicular combat. Drain the enemy team's tickets by holding objectives.
- Breakthrough:
Attackers push through sectors while defenders hold the line. An intense, focused version of all-out-warfare.

Iberian Offensive
Gibraltar
Winding streets and destructible buildings in Gibraltar create intense urban choke-points. Though large-scale in name, it provides tight urban combat well-suited for ground vehicles and infantry-focused modes.
Supported Modes:
- Domination:
An 8v8 infantry-only mode where teams fight for control of three neutral objectives in a compact battlefield.
- Team Deathmatch:
A fast-paced, infantry-focused mode where two teams fight to reach a target number of kills.

Mirak Valley
Tajikistan
The largest map at launch. This war-torn valley is the flagship "big map" experience, supporting every vehicle type in a massive sandbox for large-scale modes like Conquest, Breakthrough, and Escalation.
Supported Modes:
- Conquest:
Large player count with many control points and vehicular combat. Drain the enemy team's tickets by holding objectives.
- Breakthrough:
Attackers push through sectors while defenders hold the line. An intense, focused version of all-out-warfare.
- Escalation:
A 32v32 large-scale mode where vehicles are progressively unlocked as a team captures and holds objectives, escalating the conflict.

Siege of Cairo
Central Cairo, Egypt
A medium-scale urban map praised for its excellent balance of vehicle and infantry combat. Navigate narrow alleys and open city squares as you fight for control of Central Cairo in objective-based modes.
Supported Modes:
- Conquest:
Large player count with many control points and vehicular combat. Drain the enemy team's tickets by holding objectives.
- Breakthrough:
Attackers push through sectors while defenders hold the line. An intense, focused version of all-out-warfare.

Saints Quarter
Old Town Gibraltar
A compact, infantry-only map centered around a fountain square. The design focuses on intense, fast-paced close-quarters engagements, perfect for Domination and Team Deathmatch.
Supported Modes:
- Domination:
An 8v8 infantry-only mode where teams fight for control of three neutral objectives in a compact battlefield.
- Team Deathmatch:
A fast-paced, infantry-focused mode where two teams fight to reach a target number of kills.

Operation Firestorm
Abadan, Iran
A nostalgic remake of a classic. This large-scale industrial zone is set in a burning oil field and supports full combined-arms warfare, encouraging varied strategies across land and air.
Supported Modes:
- Conquest:
Large player count with many control points and vehicular combat. Drain the enemy team's tickets by holding objectives.
- Rush:
Attackers must arm and destroy M-COM stations, while defenders protect them to win the round.

Blackwell Fields
California, USA
(Season 1) A medium-scale map set in an American air base in the California wasteland. This map was introduced alongside the new tactical 4v4 "Strikepoint" game mode.
Supported Modes:
- Strikepoint:
A tactical 4v4 mode introduced in Season 1, focused on objective-based rounds in a competitive setting.
- Conquest:
Large player count with many control points and vehicular combat. Drain the enemy team's tickets by holding objectives.

Eastwood
California, USA
(Season 1) A suburban area adjacent to a golf course. This map launched with the limited-time 8v8 "Sabotage" mode and features the "Battle Pickups" mechanic.
Supported Modes:
- Sabotage:
An 8v8 limited-time mode introduced in Season 1, involving attacking or defending critical objectives.
- Team Deathmatch:
A fast-paced, infantry-focused mode where two teams fight to reach a target number of kills.

Empire State Ice Lock
New York City, USA
(Season 1) A winter-themed variant of the Empire State map. A sudden freeze has locked down the city, introducing a special Limited Time Event with a "Freeze" mechanic and altering the infantry-only combat environment.
Supported Modes:
- Domination:
An 8v8 infantry-only mode where teams fight for control of three neutral objectives in a compact battlefield.
- Team Deathmatch:
A fast-paced, infantry-focused mode where two teams fight to reach a target number of kills.
